Intrigues are political action cards that are mainly useful or playable in Phase III. These cards allow you to influence votes, condemn players, and perform other helpful actions.
General Tips
Here are a few tips that may be helpful:
Intrigues can significantly influence the course of the game through their political power. For example, with the right intrigues, it is possible to trigger a crisis single-handedly.
Intrigues are usually not as universally applicable as operations. However, that does not make them any less powerful.
The combination of the Chairman’s Decree and Conspiracy can increase a crisis to 6-10, depending on the law.